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Baldur's Gate 2 Quests


Without spoiling any of them, here is a list of the major quests in Baldurs Gate 2: Shadows of Amn, with the synopsis you get when they're assigned (note that this information may be incomplete or wrong in some cases--questgivers do not always tell you the whole story!) I have not included any BG2 subquests which are necessary to complete a larger quest, nor have I included ambience mini-quests like "some thugs challenge you, do you act meek and avoid a fight or act aggressive and fight them," or "some guy on the street asks you for advice, what advice do you give him." Any 'quest' that can be completed in the same interaction you started in is a mini-quest for my purposes. Although mini-quests and conversations are not listed on this reference page, they are detailed in my Baldurs Gate 2 Walkthrough, where you can look things up area by area.

Major Baldur's Gate II Quests

Escape From Irenicus (Chapter One)
You get this quest: You start with this one.
The quest is: Find the exit and get the hell out.

Free The Genie
You get this quest: From the captive djinn in Irenicus' dungeon.
The quest is: Release him from servitude.

Free The Dryads
You get this quest: In Irenicus' dungeon, from the captive dryad concubines.
The quest is: Find their queen and deliver their acorns to free them.
Notes: It will be a while before you find the queen, who doesn't live in the city, so don't worry if you think you've missed it.

Send In The Clowns
You get this quest: In Waukeen's Promenade, by entering the mysterious circus tent.
The quest is: Return the circus to normal.

Ransom Imoen
You get this quest: When you leave Waukeen's Promenade.
The quest is: Raise $20,000 to get some allies in rescuing Imoen.
Notes: Paying the ransom money (to either guild) will begin Chapter Three.

Jaheira Romance
You get this quest: From Jaheira.
The quest is: Incredibly complicated, with several subquests.
Special conditions: You must be male. You must be a human, elf, half-elf, or halfling. You have to do her Harper quests for the Jaheira romance to progress past a certain point. You must not eject Jaheria from the party more than once or she will leave in a huff. You must not let her die and be resurrected or turned to stone and un-petrified, as these reset her AI.
Notes: The Jaheira romance takes a long time. Leave the game on paused sometimes and you shouldn't have trouble.
Jaheira romance hints for the frustrated/stuck

Aerie Romance
You get this quest: From Aerie.
The quest is: Hard if Jaheira is in the party, otherwise trivial.
Special conditions: You must be male. You must be a human, elf, half-elf, halfling, or gnome. You must not let Aerie leave the party, die and be resurrected, or turn to stone and be un-petrified, as all of those reset her AI.
Notes: If Jaheira is in your party, you will have to promise not to be her friend anymore to pursue the Aerie romance. If Haerdalis is in the party he will also attempt to win her, but she's yours to lose.
Aerie romance hints for the frustrated/stuck

Viconia Romance
You get this quest: From Viconia.
The quest is: Fun but will not end well no matter what you do.
Special conditions: You must be male. You must be a human, half-elf, halfling, or half-orc. You must not let Viconia leave the party, die and be resurrected, or turn to stone and be un-petrified, as all of those reset her AI.
Viconia romance hints for the frustrated/stuck

Anomen Romance
You get this quest: From Anomen.
The quest is: Nowhere near as well-thought-out as the romances for men.
Special conditions: You must be female. You must be a human, elf, half-elf, or halfling. You must not let Anomen leave the party, die and be resurrected, or turn to stone and be un-petrified, as all of those reset his AI.
Notes: This relationship will go dramatically differently depending if he passes his knighthood test or not.
Anomen romance hints for the frustrated/stuck

Save De'Arnise Keep
You get this quest: From Nalia, in the Copper Coronet (Slums).
The quest is: Rescue her family from unspecified forces that have invaded her keep.
Special conditions: If you are a fighter, this quest will yield your stronghold and some stronghold quests.
Notes: The quest is more interesting if you bring Nalia with you in your party. If you do, she'll give you about a week before becoming impatient and striking off on her own; even so, though, you can still finish this quest by meeting her at the keep.
How you know when this quest is over, for the frustrated/stuck

Korgan's Book
You get this quest: From Korgan, in the Copper Coronet (Slums).
The quest is: Find the Book of Kaza, which Korgan has been hired to loot from a tomb.
Special conditions: Korgan must be in your party to complete this quest. If you don't do it within a week or so he starts complaining, and will eventually get pissed off and leave.
How you know when this quest is over, for the frustrated/stuck

Spartacus
You get this quest: In the Copper Coronet (Slums)--no one gives it to you, per se, but if you get Lehtinan to let you into the back rooms you'll stumble into it.
The quest is: Find out what's really going on in those mysterious back rooms, and put a stop to it.

The Very Stupid Sword
You get this quest: In the sewers beneath the Copper Coronet.
The quest is: Solve a riddle and get a 'special' sword.

Kack The Slavers
You get this quest: From Hendak (Slums District)
The quest is: Free some enslaved children.

Windspear Hills
You get this quest: From Jierdan in the Copper Coronet (Slums)
The quest is: Ostensibly to kill some marauding monsters in Windspear Hills for $10,000, though it's pretty obvious Jierdan is hiding something.

Littleman
You get this quest: From Wellyn in the Graveyard.
The quest is: Put Wellyn's soul to rest.

The Scarlet Scrap
You get this quest: From a grave in the Graveyard District.
The quest is: Track down the red-garbed kidnapper and bring him to justice!
Notes: It is possible to collect the ransom yourself instead of freeing the victim. The item you get as ransom may have an amusing purpose in ToB.

The Depressed Paladin
You get this quest: From the grieving paladin in the Graveyard District.
The quest is: Find a way to comfort the poor guy.
Notes: The paladin is not always on the map, but this is not because his quest has expired--it's just because he only spends a few hours a day at the grave. If you're having trouble finding him again, try hour 14 (there are others, but I know 14 works).

The Evil Of Umar Hills
You get this quest: From a kid named Delon (he's in the Government District, but if Minsc is in your party, he will come find you after a little while instead of waiting for you to find him).
The quest is: Go to Umar Hills and save Imnesvale from evil.
Special conditions: If you are a ranger, this quest will yield your stronghold and some stronghold quests.

Manhunt
You get this quest: From Tolgerias in the Government District.
The quest is: Bring an escaped murderer to justice.
Notes: Even Minsc can tell there's more here than meets the eye, but simply accepting the quest won't hurt you.
How you know when this quest is over, for the frustrated/stuck

The Unseeing Eye
You get this quest: From High Priest Oisig in the Temple of Helm, or your own temple if you are a cleric.
The quest is: To infiltrate and destroy the Unseeing Eye cult.
Special conditions: If you are a cleric, this quest will yield your stronghold and some stronghold quests.

The Trapped Guardians
You get this quest: In the forgotten temple beneath the Unseeing Eye cult.
The quest is: To help the avatar destroy an artifact and free his people.
Special conditions: This quest overlaps with the Unseeing Eye one, but neither actually requires the other--you could do only one of the two, if you so chose.

Art For The Temple
You get this quest: From the second cleric in the Temple of Helm, or your own temple if you are a cleric
The quest is: Commission some illithium art to decorate the temple with.
Notes: There are two distinct ways to resolve this plot, and neither will hurt you.

Dawn Ring
You get this quest: From the second cleric in the Temple of Helm (Temple District)
The quest is: Go help the priestess of Lathander in a conflict between Lathander and Talos.
Special conditions: You must have finished Art For The Temple to get this quest. If you are a good cleric, this quest will yield your stronghold and some subquests.

The Fallen Paladins
You get this quest: From the head paladin in the Order of the Radiant Heart (Temple District).
The quest is: Find a maverick paladin who is apparently involved in a slave-trading ring and bring him to justice.

Jack The Ripper
You get this quest: From the inspector in the Bridge District.
The quest is: Find a serial murderer and bring him or her to justice.

Bride Of Ripper
You get this quest: In Trademeet, from Tiris.
The quest is: Save a woman from the serial murderer who fled the Bridge District.
Special conditions: You must have finished the When Animals Attack and Jack The Ripper quests.

Revenge Of The Ripper
You get this quest: After exposing the serial murderer in the Bridge District.
The quest is: Break the code in the murderer's letter and get to the bottom of this all!
Special conditions: You must have finished the Jack The Ripper quest.
Notes: This quest appears to stall, as after breaking the code you will wind up with a choice to join the bad guy in his nefarious work or slay him, and neither gives you an obvious next move. This can be very frustrating. The problem here is that this quest is in two pieces. One involves finding the murderer's boss. Confront him and he'll tell you the name of his group. Then, go back to the Bridge District and confront that group. Alternatively you could join the murderer's boss, but that quest will take you a long time and a lot of effort just to get an unimpressive piece of armor--and it will be worthless unless you are evil.
How you know when this quest is over, for the frustrated/stuck

The Captured Actor
You get this quest: From the playhouse under the Five Flagons (Bridge District).
The quest is: Rescue Haerdalis from an evil wizard.

The Planar Prison
You get this quest: After rescuing Haerdalis.
The quest is: Help the actors.
Special conditions: You must have finished the Captured Actor quest. If you are a bard, this quest will yield your stronghold and some stronghold quests.

The Poisoned Man
You get this quest: Randomly, upon crossing between areas.
The quest is: Help the poisoned man.

Find Montaron
You get this quest: From Xzar, in the Docks District.
The quest is: Bring back Xzar's friend, Montaron, from the Harpers.
Special conditions: You must have completed the Poisoned Man quest.

Jaheira And The Harpers
You get this quest: You don't; Jaheira does. A messenger will come and take her away for a day.
The quest is: Follow Jaheira and find out what those irritating Harpers are up to.
Special conditions: You must have Jaheira in the party and have finished the Find Montaron quest. You don't need to be in a romance with Jaheira to do it, though there will be more plot points if you do.
Notes: There will be several subsequent meetings coming out of this, a second Jaheira solo quest, and, eventually, a resolution. When Jaheira leaves your party the first time, there will be no way to get her back other than waiting a day. The second time she leaves you will have to go after her if you want her back. Neither of these departures will reset her AI--if you are romancing her, you can pick up where you left off. The final resolution will depend on your party's reputation--if it is high enough Jaheira will get a reward for having had faith in you, if it is too low she will not.
How you know when this quest is over, for the frustrated/stuck

When Animals Attack
You get this quest: From Flydian in the Gate District, or you can just get it from the Trademeet mayor.
The quest is: Save Trademeet from weird animal attacks.
Special conditions: If you are a Druid and are 14th level or higher you can get your stronghold on this quest. If you are not a Druid, you must have either Cernd or Jaheira with you to complete this quest.
Notes: If your main character is evil, you will get an alternative option for completing this quest.

Trade Embargo
You get this quest: In Trademeet, from the Guildmistress and then the Dao.
The quest is: End the trade embargo on the city.
Notes: You must do this before you can buy anything in Trademeet.

Family Feud
You get this quest: In Trademeet, from the heads of the two noble houses.
The quest is: To bring one of them a mantle worn by a man both claim was their ancestor.
Special conditions: You must have finished the When Animals Attack quest to get this one.

The Golem Chaperone
You get this quest: In Imnesvale, from the wizard.
The quest is: Find some mimic blood to help him finish his golem.
Notes: It is possible to help the wizard's daughter in the course of this little quest, as well.

The Planar Sphere
You get this quest: From Valygar, once you've tracked him down.
The quest is: Enter the Planar Sphere, find his undead ancestor, and whup his ass.
Special conditions: You must have Valygar in your party, though it may be possible to kill him and bring his body with you instead. You will not be able to solve this quest if you turn Valygar over to the authorities. If you are a mage, this quest will yield your stronghold and some stronghold quests.

The Lost Dragonlancers
You get this quest: In the Planar Sphere, from the Solamnian knights.
The quest is: Find a way to help these guys get home.
Special conditions: The Planar Sphere must be your stronghold for you to be able to truly help them; this means you must be a mage.
Notes: At first I thought they were just there as a tip of the hat to Dragonlance, but there are actually two distinct ways to help these guys. If you put your mind to it, you can probably think of at least one of the two places you might go to ask if anyone is interested in helping lost knights find their way home.

Anomen's Sister
You get this quest: From a messenger at an early stage in the game.
The quest is: Look into what happened to Anomen's sister.
Special conditions: You must have Anomen in your party.
Notes: This quest can go in one of two basic directions, both of which will have future implications.
How you know when this quest is over, for the frustrated/stuck

Anomen's Knighthood
You get this quest: From a messenger in the middle of the game.
The quest is: Anomen is trying to become a knight in the Order of the Radiant Heart.
Special conditions: You must have Anomen in your party and have finished the Anomen's Sister quest.
Notes: Whether Anomen passes his knighthood or not effects a big change in his character.

Keldorn's Wife
You get this quest: From Keldorn when you enter the Government District.
The quest is: Obstensibly, a social call on his family.
Special conditions: Keldorn must be in your party.
Notes: This plot can resolve in a number of ways, depending on the advice you give Keldorn. There are only two distinct outcomes for Keldorn and his family (depending on who you advise Keldorn to confront with the situation), but there are many possible outcomes for him as a member of your party. Without spoiling anything, you will get maximum fulfillment from this quest (both seeing what happens and getting an XP bonus) if you go with Keldorn, even though his business may seem very private; there are a number of choices that will cause Keldorn to leave the party either temporarily or forever, but if you really can't do without him, you can plead with him to help you finish rescuing Imoen and he will.

Cernd's Baby
You get this quest: As soon as you bring Cernd back to the Athkatla, a neighbor will chance by and tell you the story.
The quest is: Rescue Cernd's baby.
Special conditions: You must have Cernd in your party.
Notes: It is not necessary to kill the lich to complete this quest--just don't target him with any attacks and he'll stay blue and not attack you.
How you know when this quest is over, for the frustrated/stuck

Love Potion #9
You get this quest: A halfling will run up and give it to you a few weeks after meeting Mazzy.
The quest is: Cure Mazzy's sister from her accidental poisoning.
Special conditions: You must have Mazzy in your party.
Notes: This quest seems to take a long time of having Mazzy in your party before it happens.

The Ogre Bully
You get this quest: An ogre will appear outside the Copper Coroner and start bullying Mazzy.
The quest is: Duel with an obnoxious ogre.
Special conditions: You must have Mazzy in your party.
Notes: You can solve this quest straight (go into the ring and kill the ogre) or sneaky (talk to people around the bar and sabotage him).

Nalia's Annoying Relatives
You get this quest: From a messenger a few days after you rescue her keep.
The quest is: Go to her father's funeral.
Special conditions: You need Nalia in your party and must have finished Save De'Arnise Keep.
Notes: At first it may seem like this quest is nothing but an irritation, but don't worry--there's more to come, and it will be satisfying. After you've been to the funeral, just wait another day and the other shoe will drop.
How you know when this quest is over, for the frustrated/stuck

Jaheira's Curse
You get this quest: In the tavern in the Docks district.
The quest is: To end the curse on Jaheira.
Special conditions: Jaheira must be in your party (romance not necessary).
How you know when this quest is over, for the frustrated/stuck

The Nether Scroll
You get this quest: Edwin will bring it up when you enter the Graveyard district.
The quest is: To find a powerful scroll for Edwin.
Special conditions: Edwin must be in your party, and you must let him keep the scroll.
How you know when this quest is over, for the frustrated/stuck

Rival Guildmasters
You get this quest: From Renal Bloodscalp in the Thieves' Guild (Docks).
The quest is: Infiltrate a guildhouse whose leader Renal thinks is looking to kill him, and find proof of this.
Special conditions: If you are a thief, this quest will yield your stronghold and some stronghold quests.

The Invincible Lich
You get this quest: From Kangaxx in the Docks district.
The quest is: Build an invincible lich and try to slay him.
Special conditions: You must have infiltrated the Unseeing Eye cult (not just slain them all) to find the last piece of the lich.

The Limited Wish Quest
You get this quest: If you cast Limited Wish and ask for "adventure like none you've seen."
The quest is: You get a message in a bottle that leads you to an inn in the Bridge District.
Special conditions: You must not have killed the rude mercenaries in this inn. You also need a high wisdom to get the Limited Wish to work correctly.

Save Garren's Child
You get this quest: Upon entering Windspear Hills.
The quest is: Rescue Garren's child.
Special conditions: This is also the paladin Stronghold quest, and will result in some future stronghold quests
Notes: Garren's child will be a daughter, Iltha, if you are male, and a son, Taar, if you are female.
How you know when this quest is over, for the frustrated/stuck

Assassinate Garren
You get this quest: In the bowels of Windspear dungeon.
The quest is: Assassinate Garren Windspear and bring the deed for his land to Lord Jierdan.
Special conditions: You only get offered this quest if you're evil.

The Death Mask
You get this quest: From Samia on the second level of the dungeon in Windspear Hills.
The quest is: Find a way into a warded tomb and recover the king's lost treasures.

The Hidden
You get this quest: From a messenger once Jan has been with you for a little while.
The quest is: Cure a gnomish girl's mysterious illness.
Special conditions: You must have Jan in the party.
Notes: I haven't tried it, but according to Jan the girl will die if this takes you longer than ten days, so if you want to finish this quest don't go to Spellhold in the middle of it.
This is the most unsatisfying quest in the game; if you are wondering if there's more you could have done with it somehow, click here.

Ranger Stronghold Quests
You get these quests: For the first one, you'll have to return to Imnesvale on your own (wait a week or so after becoming the town ranger); Delon the messenger boy will come find you when it's time to do the other two.
The quest is: Go back to Imnesvale and solve some local problems for them. You'll get a nice little artifact at the end of it all.
Special conditions: You must be a ranger and have finished the Evil Of Umar Hills quest.
Notes: Unlike most Baldur's Gate 2 quests, the subplot about Ogrons has a time limit. If you don't take care of it within a couple of days, the monsters win, the town kicks you out, and your cabin is barred (with anything you left inside forever inaccessible). So do try to get to that one soon after hearing about it.

Paladin Stronghold Quests
You get these quests: From the Order of the Radiant Heart once Garren Windspear has sponsored your membership.
The quest is: Do three good deeds for the Order.
Special conditions: You must be a paladin and have finished the Save Garren's Child quest.
Notes: These three deeds are extremely straightforward, but the third one, protecting the rather annoying girl, doesn't come out the same way each time. See here for details.

Fighter Stronghold Quests
You get these quests: At De'Arnise Keep when you come back to collect your loot each week.
The quest is: Manage the keep in Nalia's father's stead.
Special conditions: You must be a fighter, barbarian, or monk, and have finished the De'Arnise Keep quest.
Notes: This is a long and rewarding quest sequence, spanning eight weeks and culminating in a fight with those crummy Roenalls that non-fighters never have the chance of defeating. If the peasants get too unhappy they will revolt against you, and Nalia will also leave your party.

Thief Stronghold Quests
You get these quests: From Renal Bloodscalp after you kill Mae'var.
The quest is: Manage Mae'var's old guildhouse.
Special conditions: You must be a thief and have finished the Rival Guildmasters quest.
Notes: Primarily, this stronghold consists of assigning your thieves jobs and paying Renal his dues in timely fashion. There are also two quests that come with it, and they will make themselves known to you on their own.

Cleric Stronghold Quests
You get these quests: From the temple of your alignment after defeating the Unseeing Eye.
The quest is: Become a counseler at the temple.
Special conditions: You must be a cleric and have finished the Unseeing Eye quest.
Notes: You will have four people to counsel, and the church's reaction to the advice you give them varies depending on your alignment. Remember that the "neutral" church is actually lawful neutral, and the "evil" church is actually chaotic evil, so they will be expecting lawful and chaotic answers respectively. This is a very poor quest for chaotic neutral or lawful evil clerics to try roleplaying.

Bard Stronghold Quests
You get these quests: From the playhouse under the Five Flagons after getting the deed from Raelis Shai. Messengers will come fetch you about once a week to continue the quests.
The quest is: Manage the playhouse and put on a successful play.
Special conditions: You must be a bard and have finished the Planar Prison quest.
Notes: You have to return to the playhouse within three days of each message, or you'll miss a plot point and your play will suffer in quality. You'll have to be at the playhouse a total of seven times, only one of which involves any combat. Your play will either suck or not suck, depending on the choices you make throughout the plot.

Mage Stronghold Quests
You get these quests: From the Planar Sphere after the lich gives it to you.
The quest is: Train your apprentices to make magic gear.
Special conditions: You must be a mage and have finished the Planar Sphere quest.
Notes: Once you have helped the Lost Dragonlancers (or killed them, I guess), you will get some apprentices. The magic items they make for you aren't very impressive, and if you ask them to make something too hard one or more of them may die. You get an XP bonus if none of them die. Finally, Teos will ask to meet you and you'll get a quest.

Druid Stronghold Quests
You get these quests: From the Druid Grove after defeating Faldorn.
The quest is: Become the Great Druid.
Special conditions: You must be a druid, be at least 14th level, and have finished the When Animals Attack quest.
Notes: If you're 14th level when you kill Faldorn, you can take the grove then. Otherwise, you'll have to come back when you reach 14th level and challenge the pro tem leader. Then you'll get two, rather meatless quests out of the deal.

Aran Linvail's Quests
You get these quests: From Aran Linvail, once you've gained access to him.
The quest is: Complete three tasks against the vampire guild and he'll put you on a boat to Imoen.
Special conditions: You must be aligned with the Shadow Thieves, not the vampires. You can't do both these quests and Bodhi's Quests in the same game.
Notes: When you're done with these you'll be off for Spellhold, so be at a good stopping point!

Bodhi's Quests
You get these quests: From Bodhi after you join her in the graveyard.
The quest is: Complete three tasks for the vampire guild and Bodhi will send you to Irenicus.
Special conditions: You must be aligned with the vampires, not the Shadow Thieves. You can't do both these quests and Aran Linvail's Quests in the same game. You may not ally with Bodhi at all if you are a thief.
Notes: When you're done with these you'll be off for Spellhold, so be at a good stopping point!

Getting Into Spellhold
You get this quest: From Sime, upon arriving to Brynnlaw.
The quest is: Find a way into Spellhold.
Notes: If you follow Sime's instructions, you will probably enjoy this area most, but you can also just wander around Brynnlaw until you bump into one of the items you don't know let you into the asylum, and they will still work. There are many different paths you can take into Spellhold, and they're largely equivalent (though the ones involving a wardstone give you slightly more information than the others).

The Ho Strikes Back
You get this quest: From your contact Sanik, at the bar on Brynnlaw.
The quest is: Find a way into Spellhold, originally, but you get sidetracked into a subplot about an evil madam.
Notes: This quest is not actually necessary to get into Spellhold, but getting in will make more sense if you do this quest first. There are multiple routes you can take to defeat the madam, but they'll all boil down to the same ending. Try to avoid killing Chremy until you have been assigned the Save the Street Kids quest, since he figures in that one too.

Save The Street Kids
You get this quest: From Ginia, the underage prostitute who only comes out at night.
The quest is: Free her and her brother from her abusive pimp.
Notes: This quest is better if you haven't killed Chremy before being assigned it.

The Price Is Right
You get these quests: In the maze beneath Spellhold.
The quests are: There are several game-show style puzzles down here, of the type "answer this riddle/kill this monster/collect these items, and get a prize!" The puzzles include matching items with riddles spoken by statues; answering riddles for stone heads; finding gems to power a portal; using a magic tome to summon and slay monsters; fetching a monster's hand for a stone head; collecting tokens to use in a vending machine; collecting oil paintings to use on some magic doors; and collecting horns for a statue. See my Spellhold Maze section for specific directions on where to find each of these puzzles.

My Analyst Told Me
You get this quest: From the apparition at the end of the maze.
The quest is: Convince him you're sane and you can escape back to the Asylum.

Yoshimo's Heart
You get this quest: From Yoshimo.
The quest is: Free Yoshimo from Irenicus' curse.
Special conditions: You must have had Yoshimo in your party when you met Irenicus in Spellhold. (You don't need him in your party to do the quest itself.)

Get Off My Boat
You get this quest: From Saemon back in Brynnlaw.
The quest is: Steal the Pirate King's boat so you can follow Irenicus.
Notes: You don't need to do this quest--you can go straight through Irenicus' portal to the Underdark instead--but you'll skip a whole area of the map forever if you do it that way.

Sleep With The Fishes
You get this quest: In the underwater city of the sahaugin.
The quest is: Resolve a power struggle among a cutthroat sahaugin family.
Special conditions: You must have done the Get Off My Boat quest for Saemon if you want to get this one.
Notes: You can settle this quest in favor of either the king or the prince; it's up to you, they're completely equivalent.

The Impish Parlor Game
You get this quest: From the imps in the sahuagin city.
The quest is: Amuse some imps by matching some items with holograms of Greyhawk personages to win some magic items.
Special conditions: You must have done the Get Off My Boat quest for Saemon if you want to get this one.

The Imprisoned Wizard
You get this quest: From one of the duergar in the Underdark.
The quest is: Free an imprisoned wizard, then help him explore some elemental gates for a reward.

A Hole to Hell
You get this quest: From the svirfneblin leader, Goldander, in the smurf town in the Underdark.
The quest is: Kill a demon that has come through an ill-fated mineshaft, and collapse the mineshaft.

Free The Smurf
You get this quest: From the surly svirfneblin shopkeeper, Therndle, in the smurf town.
The quest is: Find and save his child.
Notes: You can save this kid before talking to the father, too--if you do, just look the father up afterwards for your thanks and XP award.

Scrambled Eggs
You get this quest: From Adalon in the Underdark.
The quest is: Retrieve her eggs from the drow city.
Special conditions: You must have completed the Hole to Hell quest to get into this cave.
There is more than one possible ending to this quest; click here for details.

The Missing Daughter
You get this quest: From Solaufein in Ust Natha.
The quest is: Rescue a drow priestess who's been kidnapped by mindflayers.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one.

Phaere Quests
You get these quests: From Phaere in Ust Natha.
The quests are: 1) Kill a beholder, 2) Kill some smurfs, 3) Kill Solaufein, and 4) Keep Phaere company.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one. The fourth Phaere quest is only available to male PCs.
Notes: There are alternatives to each of the last three quests; click here for details.

Blood Drive
You get this quest: From Matron Mother Ardulace in Ust Natha.
The quest is: Get her some blood from the leader of either the Kuo-Toa, the Beholders, or the Illithids.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one.
Notes: It's completely up to you which creature's blood you bring back. You can explore all three areas if you like.

Pinky And The Brain
You get this quest: From a duergar slave who will approach you in Ust Natha.
The quest is: Kill a priestess and steal her brain.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one. You only get this quest once you've finished the Missing Daughter one.
Notes: There are two distinct endings to this quest; click here for details.

Kill The Heretics
You get this quest: From a handmaiden in Ust Natha. (She appears near the Female Warriors Society when you're ready for this quest.)
The quest is: Kill some heretical drow worshippers of a slime god.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one. You only get this quest once you've met the Matron Mother and received (though not necessarily finished) Blood Drive.

The Magic Rope
You get this quest: From Visaj the drow in Ust Natha. (He appears north of Deirex' tower when you're ready for this quest.)
The quest is: Steal some gems from Deirex the lich.
Special conditions: Like all Ust Natha quests, you must have received the Scrambled Eggs quest from Adalon to do this one. You only get this quest once you've met the Matron Mother and received (though not necessarily finished) Blood Drive.

Slave Revolt
You get this quest: If you enter the Illithid Cave in the Underdark.
The quest is: Lead the illithid's slaves to freedom.

Rhynn Lanthorn
You get this quest: From Captain Elhan of the elven army.
The quest is: Retrieve an elven artifact from Bodhi to help find Suldanessalar.

Vampiric Touch
You get this quest: From Bodhi when you fight her in Chapter Six.
The quest is: Free your lover from Bodhi's curse.
Special conditions: You only get this quest if you have a relationship that is currently active.
There are a few different paths to finding a cure: click here for details.

Puppy Love
You get this quest: From Coran in the Tethir Forest.
The quest is: Rescue his girlfriend Safana from the wolfweres.

Nature Take The Life She Gave
You get this quest: From Demin in Suldanessalar.
The quest is: Summon an avatar of the nature god Rillifane to put the smite on Irenicus' minions.

Come Hell Or High Water
You get this quest: Automatically after defeating Irenicus in Suldanessalar.
The quest is: Determine the future course of your life, Child of Bhaal.
Notes: Just answer these tests the way you think your character would; they're much better-thought-out than tests you've bumped into elsewhere in the game, and you will get useful rewards regardless of which direction you ultimately choose to take your destiny in. One important note: in the test of Selfishness, when the demon tells you which door is which, although he says the door to HIS left and HIS right, he means the door to the left of your SCREEN and the one to the right of your SCREEN. You wouldn't want to pick the wrong one by mistake, or anything. (-:

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